I put this together in 2007 for an acquaintance to help convince her parents that role-playing games were OK. I don't think it worked in that case, but I came across the argument just now again in 2014 and thought it worth putting out there. I am indebted to the sources cited here for how they informed my opinion at the time and, having read and seen a great many things since, I still think these cut to the heart of the issue. Thus ...
Reasons why fantasy role-playing games are safe, and even good for a Christian
First, some arguments
against role-paying games, saying they are evil:
In ‘Dungeons and Dragons: Concern
for the Christian’ (http://www.believersweb.org/view.cfm?ID=603) by Mr. &
Mrs. Mel Gabler, the ultraconservative Texas
textbook critics, they warn that young people may be introduced to world
mythology, and may devote excessive time and energy to role-playing.
Interestingly, there is no talk of the game leading to suicide or murder. This
site also has long essays against Judaism, Islam, Michael Jackson, Mormonism,
Hinduism, Carl Sagan, and much more. This is the same Mel Gabler who is quoted
in "The Stupidest Things Ever Said": "Too many textbooks and
discussions leave children free to make up their minds about things."
Chick Publications, (www.chick.com)
radical Protestants, once published a comic book called "Dark
Dungeons", depicting gamers acquiring supernatural powers and being driven
to suicide. The company has also published a collection of young-earth
creation-science lies in comic-book form, and an anti-Roman Catholic comic
which calls communion "the death cookie". The latter speaks for
itself, while young-earth creationism was condemned as dishonest by every U.S.
Nobel science laureate in the amicus brief to the Supreme Court in
"Edwards". Of course, if you would rather believe a comic book, that
is your business.
Demonbuster (www.demonbuster.com)
gives only passing reference to Dungeons and Dragons. The same page claims that
Cabbage Patch dolls also teach satanism, and that people who are born out of
wedlock "have so much trouble with their church relationships; they are
cursed." The site also devotes a full page to diabetes
(http://www.demonbuster.com/diabetic.html) -- "squid-like demons attacking
ten parts of your body."
The links above are listed at
www.pathguy.com/lipo.htm#relright. It’s the site of a Christian D&D
gamemaster and pathologist. Elsewhere, he gives an inspiring argument for why
Christians should play role-playing games (http://www.pathguy.com/whyrpg.htm).
If role-playing games
are wrong, why are there so many Christians who enjoy them, and even create
role-playing games especially for Christians?
The Christian Gamers Guild: http://www.christian-gamers-guild.org/welcome.html
Holy Lands,
the free Christian RPG: http://www.holylands.net/
The Way (http://www.rollspel.com/engelsk/way.htm)
is an educational fantasy role-playing game for church youth groups. It is
Christian, but non-denominational, and therefore useful in all mainstream
churches. It lets the players deal with complex moral problems and serves as a
basis for teaching a Christian way of life.
According to the site, The Way was developed at the youth
works section of the Västerås Bishopric of the Church
of Sweden (the Lutheran church that is
the main denomination in Sweden).
The project was endorsed of Bishop Ytterberg, financed by the Administrative
Board of the Bishopric and managed by Len Howard. Reverend Åke Eldberg has
provided theological and pastoral advice during the development.
Is fantasy, stories
about magic and monsters, bad?
J.R.R. Tolkien and C.S. Lewis, two
Christians, wrote the most popular fantasy series of the 20th
century, The Lord of the Rings and the Chronicles of Narnia respectively.
Fantasy actually helped Lewis, a
former atheist, to become a Christian. Lewis converted to Christianity because
of the influence of Tolkien, his Christian friend, and Christian fantasy writer
George MacDonald (http://en.wikipedia.org/wiki/C._S._Lewis#Conversion_to_Christianity).
In Narnia, Lewis actually set out to create a vision of Jesus in a fantasy
world. The Jesus figure in The Chronicles of Narnia is Aslan, the talking lion,
who sacrifices himself for his friends but returns as king. Lewis also wrote
many books defending Christian faith).
Pathguy.com also says D&D
fantasy was derived mostly from the Christian fantasy milieus, including Tolkien,
and that even Pat Robertson's channel (very conservative Christian) has a medieval
cartoon called Prince Valiant. Valiant has been in newspapers since 1937. Prince
Valiant once used the guise of a demon, and began his adventures by meeting
Merlin in King Arthur’s court. Magic and demons appear in a fantasy that even
the most conservative Christians enjoy. Hmmm.
Finally, Tolkien’s lengthy essay on
fairy stories (http://www.pathguy.com/ofs.htm) says the following:
"The Gospels contain a fairy-story,
or a story of a larger kind which embraces all the essence of fairy-stories.
They contain many marvels—peculiarly artistic, beautiful, and moving:
‘mythical’ in their perfect, self-contained significance; and among the marvels
is the greatest and most complete conceivable eucatasrophe [unexpected happy
ending] …
"But in God's kingdom the presence
of the greatest does not depress the small. Redeemed Man is still man. Story,
fantasy, still go on, and should go on."
Just remember to be an effective steward of your time.
Heroic fantasy games may be a good way to explore what good is, but the Bible
describes what good we ought to be doing: 1 Corinthians 13, Ephesians 4:11-13, Romans 12:6-8. Shepherding God’s lost sheep is always a better
use of your time than just gaming, so look for opportunities to be a shepherd
more often. I’m personally hoping I can use fantasy role-playing games
themselves as a ministry.
P.S. If you like Harry Potter, be aware that there are a lot
of sites which bash it as witchcraft/Satanism. Those claims are argued at the
urban legend site Snopes.com (http://www.snopes.com/humor/iftrue/potter.asp).
And it seems arguments that children become witches or Satanists after reading
Potter all point to a fake news
article on www.theonion.com.
"If The Onion's parody has
demonstrated anything, it's that we should be worrying about adults not being
able to distinguish between fiction and reality. The kids themselves seem to
have a pretty good grasp of it." (Snopes)