First, some arguments against role-paying games, saying they are evil:
In ‘Dungeons and Dragons: Concern for the Christian’ (http://www.believersweb.org/view.cfm?ID=603) by Mr. & Mrs. Mel Gabler, the ultraconservative Texas textbook critics, they warn that young people may be introduced to world mythology, and may devote excessive time and energy to role-playing. Interestingly, there is no talk of the game leading to suicide or murder. This site also has long essays against Judaism, Islam, Michael Jackson, Mormonism, Hinduism, Carl Sagan, and much more. This is the same Mel Gabler who is quoted in "The Stupidest Things Ever Said": "Too many textbooks and discussions leave children free to make up their minds about things."
Chick Publications, (www.chick.com) radical Protestants, once published a comic book called "Dark Dungeons", depicting gamers acquiring supernatural powers and being driven to suicide. The company has also published a collection of young-earth creation-science lies in comic-book form, and an anti-Roman Catholic comic which calls communion "the death cookie". The latter speaks for itself, while young-earth creationism was condemned as dishonest by every U.S. Nobel science laureate in the amicus brief to the Supreme Court in "Edwards". Of course, if you would rather believe a comic book, that is your business.
Demonbuster (www.demonbuster.com) gives only passing reference to Dungeons and Dragons. The same page claims that Cabbage Patch dolls also teach satanism, and that people who are born out of wedlock "have so much trouble with their church relationships; they are cursed." The site also devotes a full page to diabetes (http://www.demonbuster.com/diabetic.html) -- "squid-like demons attacking ten parts of your body."
The links above are listed at www.pathguy.com/lipo.htm#relright. It’s the site of a Christian D&D gamemaster and pathologist. Elsewhere, he gives an inspiring argument for why Christians should play role-playing games (http://www.pathguy.com/whyrpg.htm).
If role-playing games are wrong, why are there so many Christians who enjoy them, and even create role-playing games especially for Christians?
The Christian Gamers Guild: http://www.christian-gamers-guild.org/welcome.html
Holy Lands, the free Christian RPG: http://www.holylands.net/
The Way (http://www.rollspel.com/engelsk/way.htm) is an educational fantasy role-playing game for church youth groups. It is Christian, but non-denominational, and therefore useful in all mainstream churches. It lets the players deal with complex moral problems and serves as a basis for teaching a Christian way of life.
The Way was developed at the youth works section of the Västerås Bishopric of the Church of Sweden (the Lutheran church that is the main denomination in Sweden). The project was endorsed of Bishop Ytterberg, financed by the Administrative Board of the Bishopric and managed by Len Howard. Reverend Åke Eldberg has provided theological and pastoral advice during the development.
Is fantasy, stories about magic and monsters, bad?
J.R.R. Tolkien and C.S. Lewis, two Christians, wrote the most popular fantasy series of the 20th century, The Lord of the Rings and the Chronicles of Narnia respectively.
Fantasy actually helped Lewis, a former atheist, to become a Christian. Lewis converted to Christianity because of the influence of Tolkien, his Christian friend, and Christian fantasy writer George MacDonald (http://en.wikipedia.org/wiki/C._S._Lewis#Conversion_to_Christianity). In Narnia, Lewis actually set out to create a vision of Jesus in a fantasy world. The Jesus figure in The Chronicles of Narnia is Aslan, the talking lion, who sacrifices himself for his friends but returns as king. Lewis also wrote many books defending Christian faith (Bob quotes him often).
Pathguy.com also says D&D fantasy was derived mostly from the Christian fantasy milieus, including Tolkien, and that even Pat Robertson's channel (very conservative Christian) has a medieval cartoon called Prince Valiant. Valiant has been in newspapers since 1937. Prince Valiant once used the guise of a demon, and began his adventures by meeting Merlin in King Arthur’s court. Magic and demons appear in a fantasy that even the most conservative Christians enjoy. Hmmm.
Finally, Tolkien’s lengthy essay on fairy stories (http://www.pathguy.com/ofs.htm) says the following:
The Gospels contain a fairy-story, or a story of a larger kind which embraces all the essence of fairy-stories. They contain many marvels—peculiarly artistic, beautiful, and moving: ‘mythical’ in their perfect, self-contained significance; and among the marvels is the greatest and most complete conceivable eucatasrophe [unexpected happy ending] …
But in God's kingdom the presence of the greatest does not depress the small. Redeemed Man is still man. Story, fantasy, still go on, and should go on.
Just remember to be an effective steward of your time. Heroic fantasy games may be a good way to explore what good is, but the Bible describes what good we ought to be doing: 1 Corinthians 13, Ephesians 4:11-13, Romans 12:6-8. Shepherding God’s lost sheep is always a better use of your time than just gaming, so look for opportunities to be a shepherd more often. I’m personally hoping I can use fantasy role-playing games themselves as a ministry.
All materials in this document were borrowed from the named sources for non-profit instructional and coaching purposes by Jason Przybycien (przybycj@gmail.com).
P.S. If you like Harry Potter, be aware that there are a lot of sites which bash it as witchcraft/Satanism. Those claims are argued at the urban legend site Snopes.com (http://www.snopes.com/humor/iftrue/potter.asp). And it seems arguments that children become witches or Satanists after reading Potter all point to a fake news article on www.theonion.com:
If The Onion's parody has demonstrated anything, it's that we should be worrying about adults not being able to distinguish between fiction and reality. The kids themselves seem to have a pretty good grasp of it.
Sunday, May 27, 2007
Reasons why fantasy role-playing games are safe, and even good for a Christian
Labels:
christianity,
fundamentalism,
mythology,
role-playing games
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