Friday, April 13, 2007

How I think supernatural creatures gained identities

I think it was through writing, developed in Mesopotamia, that angels and demons, gods and goddesses became something. The animistic and shamanistic spirits were in many belief systems. It was through language that the identities of these spirits developed into tangible individuals. It was also through reading and writing that Persian angels and demons became Judeo-Christian angels and demons. Persian, or Zoroastrian, spirits probably had their roots in shamanistic or animistic cultures.
These cultures may have conceived such spirits, and their influence over man, to explain things and give them more control over their world. A world that was inexplicable without science, and people inexplicable without psychology.
Once, shamans or animists passed on their knowledge of the spirit world. With writing, shamans became prophets. It is indeed amazing that the Old and New Testament hang together as well as they do, being written by so many prophets and priests over so many centuries.

Thursday, April 12, 2007

The origin, and fate, of demons

Did the angels and demons of Zoroastrianism, Persian religious magic, become our more modern concepts of such? Why does it seem Zoroastrianism is demonology light, Judeo-Christianity is demonology darker, and Satanism is demonology black? It's like Judeo-Christians worked so hard to personify evil, in its king the devil and in its finites applications through his minions, that old Zoroastrian eschatology became perverted, in effect creating Satanism.
I am also struck with the fact that my worldview is somewhat similar to Zoroastrianism, though I am nominally a Christian. Is it because of my background in comparative religion, and Zoroastrianism is a religion which can encompass all deities? Is it my holistic explanation for things, allowing polytheism (the myriad demons and angels and/or all your pagan gods) and monotheism (the one uncreated Ahura Mazda) at the same time?
Personally, I wish Christianity hadn't invented Satanism, as it often seems it did. Then again, atrocity is nothing new; the Christians did not invent that. Thankfully, most of the evil blood rites of previous religions have faded from memory. There are no Celts burning the bodies of their enemies, and no Mayans sacrificing prisoners to dark gods, I think. Satanists are just the kind of people who want that sort of control, objectifying other human beings. They are not a whole lot different from racial supremacists, slavers, chauvinists, and those who fund prostitution/pornography. These are all people who reduce others' humanity for their own pleasure and/or gain. Yes, these are the vampires who walk among us. They feed on the blood of others, be it physical or spiritual.
And yes Dan, religious zealots are vampires too. They want to consider some other people less than human based upon religion. Yes, they may not be doing so to fulfill their own selfish desires. I do not believe that evil has limits. Lawful evil? Please. Someone who is willing to brand millions of people Muslims, to justify taking their oil, or Jews, to justify taking their wealth, seems to have ulterior motives.
Well, I've come full circle. I used to believe religion was false, and now I'm beginning to again. I still believe that Jesus Christ offers us the best hope for a peaceful future, provided that people quit taking things out of context, stop planning for the Apocalypse, stop religious violence, and start treating each other like their sins are forgiven.
We must all personify God's love and desire to save each one of us. Each human being is valuable to God, and should be to each of us as well.
We're brought once again, through the above musings and through today's news of a woman found guilty of dismembering a lover with a chain saw, to the question: Why is is evil in the world? Who is responsible? If humans can't fix it, stop it, or remedy it, who do we turn to? The religions of the world seem to agree: evil is in the world because a higher power wants it to be here. They also agree that people are responsible, until they repent or are exorcised or perform the appropriate ritual, for the evil they commit. There seems to be agreement that the powers of evil are strong, but man has free will, and the powers of good are stronger. In that, there is hope. If your religion is an eschatological one, you can believe than one day evil will be finished. Until then, we must live here and do what we can to create a preview of that perfect world.

Devil worship in roleplaying games

I did a lot of reading today on Dungeons and Dragons and its alleged causal relationship to Satanism. I think the evidence is questionable, and probably pales in comparison to violence stemming from religious zealotry.
Now, I would offer up World of Darkness games as an alternative to D&D. It has a stronger focus on morality, and those who are immoral are punished. Albeit, they are punished in this life with no mention of a Judeo-Christian afterlife.
Faith is also a strong force in the game. Within the Hunters Hunted and Hunter the Reckoning, mortals have the power to reveal, fight, slow and destroy supernatural forces with faith. Also, the Huner scenarios seem rather benevolent, ie: the players are defending humans or themselves, fighting dark forces. I like that idea a bunch. So much, I want to lead hunter games and maybe never let my players be vampires or werewolves or even mages. The danger is this: is a player who believes themselves an invincible religious zealot, or a paradise-bound martyr, any better than a selfish sorceror? Maybe, but only when their goals are for the glory of God and the good of mankind.
Also present in HH is some simple magic. Mortal hunters have a few simple psychic and magical abilities. If you think magic is evil, then there is evil there. I don't think magic is inherently evil, though I think it has no power in the real world. In a world where magic were real, it's all about how you use it, and then about how you live with it after it's done.
However, in Masquerade, the Player's Guide, and beyond into the new WoD, vampire magic is all about blood rituals. Sacrificing this and making that. Vampire existence revolves around blood so this should come as no surprise. Still, no matter how many actions I can look at objectively, blood magic seems evil. It seems like Satanism to me. It seems like some ancient, scary pagan ritual. It certainly employs the magic worldview, that the caster can do things God would not do for them Himself. It also gives the character an opportunity to fuel his or her goals with the suffering, death and destruction of others. That's a very scary propositon, and one I hope to avoid delving into.
On a lighter note, I am utterly tired of the D&D bestiaries' focus on demons and hell. Lords of the levels of the underworld based on real demonology scare me. I suppose that's the point, but I really would rather work with some inexplicable or inconceivable horrors, even Lovecraft. Judeo-Christian demons have a stronger possibility, in my mind, of being real. That makes me quite hesitant to throw around their possibly real names during the wee hours of the morning.

Tuesday, April 10, 2007

Headline comment

Bush Assails Democrats on War Financing
In a perfect world, that headline would lead to a story where the leader of the free world berated his colleagues for funding war. Bush would be a hero who sought diplomacy, peace and prosperity for all. A man who funded those greater goals directly rather than hoped they would come some indefinite time in the future after a meandering march of military men.
No, in real life Mr. Bush says "pay for this war," even though he it hasn't accomplished any of the promises given before it started, and no one knows when it will end.
I wish the Democrats were the ones trying to fund a war that hadn't happened yet, so it coudl still be stopped before it starts. In a perfect world.

Requiem recant

I have re-examined the new World of Darkness and found more to like.
Vampire the Requiem is not so bad. You have clans, 5 basic ones nearly identical to the original 7.
You have the _option_ of bloodlines, which are more specialized versions of the clans. There are also do-it-yourself bloodlien creation instructions if you want more options.
You have the option of covenant, which is the beliefs your Lick subscribes to. I think they lead to paths of enlightenment but I'm not sure. Some of the covenants allow spells, so you aren't restricted to magic by clan.
So, new WoD is an option for my gamemastering. I still think it gives a much better, more diverse system for playing mortals. There is a core set, just called World of Darkness, which I think describes the world from the human perspective.
The new Promethean line is promising, too. If I hadn't seen the sourcebooks I'd never have believed frankensteins could be more diabolical than vampires. They can.